Stress and Coping in Esports
(1 CE Hour)
INSTRUCTIONS: Please review the course text and preview the course post-test linked below prior to enrolling in the course. It is recommended to print a copy of the course post-test preview and mark your answers as your read through the text. When you are ready to complete the course, click the “take this course” button and complete the course post-test. You will able to print or save your certificate after completing the post-test.
Course Description: Electronic sports (esports) will be a $400 million industry in 2020 and will continue to grow. Research has extensively focused on the psychological influences on traditional athletes, while the research on esports athletes is limited due to its relatively new emergence. This one-hour course examines stress and coping in esports athletes and the influence of mental toughness.
Course Author: Bryan Glazier, PhD, LMFT, LMHC
Course Text: Poulus, D., Coulter, T. J., Trotter, M. G., & Polman, R. (2020). Stress and coping in esports and the influence of mental toughness. Frontiers in Psychology, 11, 628. DOI=10.3389/fpsyg.2020.00628
Course Published: July 2020
Course Expiration: July 2025
Course Goals and Objectives
- Define esports and their parallel to tradition sports.
- Compare esport athletes and traditional athletes.
- Examine the influences of stress upon esport athletes.
- Explore the concept of Mental Toughness as it relates to esport athletes.
This course was developed from the document: Poulus, D., Coulter, T. J., Trotter, M. G., & Polman, R. (2020). Stress and coping in esports and the influence of mental toughness. Frontiers in Psychology, 11, 628.used under the Creative Commons Attribution License (http://goo.gl/9lws9e).